So before the hex crawl that I did this weekend, I started working on a few of projects that should become posts when they’re done. Turns out that there’s a bit more effort involved than I expected, especially since I didn’t touch any of it over the long weekend.
The first bit I’m working on is trying to address the issue of feats. So far I’ve gone through the Pathfinder SRD and binned the feats into Tiers based on how many feat prerequisites they have — this roughly translates to “what is the earliest level this feat could be taken,” but not entirely (I haven’t accounted for Base Attack Bonus or Level requirements, for example). even at that, easily half of the feats are simply unavailable to a 1st level character, and a good chunk are unavailable before 4th level.
The second bit is a review of the 5th Edition playtest materials that got released. Other people are already going over their first impressions — The Alexandrian made a couple of comments that hadn’t occurred to me, such as “how much of an improvement on 3rd Edition can we expect” and the possibility of an infestation of disassociated mechanics. I’ve only gone over the “How to Play” packet and skimmed the others; my initial thoughts are positive, but there are a few things I’m unsure about. I may get my players to try to run through the playtest adventure with me this weekend and maybe that’ll help inform my opinion.
Finally, I’ve been toying with the idea of reducing character creation to a high-density blurb. It’s not a final solution and doesn’t produce a completed character but I think it should distill the necessary choices a player needs to make, and that will hopefully speed up character creation. I think as it is it might only work for 1st level characters, and even at that some of my players have pointed out that I may have blind spots where my own expertise with the system makes things more intuitive for me than they are for others.