On Dissociated Mechanics

Posted: 31 May 2012 in Game Structure

This is not a post by me; this is simply to redirect you to this rather brilliant article on The Alexandrian about Dissociated Mechanics, and their use and misuse in Role Playing Games.  This is particularly pertinent to me because (1) dissociated mechanics and an understanding of them are what propelled me from 4th edition (which drew me into D&D) and into the arms of Pathfinder and OSR; (2) this blog is about tools that can be used by Players and (especially) DMs to enhance role playing, and those tools need to take dissociation into consideration; and (3) as we’re collectively going over D&D 5E it is imperative that we understand dissociative mechanics because that was the great failing of 4th Edition and we need to make sure 5th doesn’t carry forward the same or similar mistakes.

  1. […] what Advantage gets me, or how much Disadvantage hurts.  And like I’ve mentioned elsewhere, uncertainty and inconsistency are not things I find endearing in a system. Share this:Like this:LikeBe the […]

  2. […] biggest complaint, I think, is that the Powers system feels flatly detrimental to my notion of role playing.  The limitations and choices that I’m presented as a player in […]

  3. […] makes you think of your character as a pawn on a game board.  It is, in part, my complaint against Dissociated Mechanics. (This touches on why games like Dogs in the Vineyards dissatisfied […]

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